4. Pixel Art Version, Animations + Test Project


After making the character sheet, I would then create a pixel art version of the 'Dolphin Guard' to be eventually put into a test project for the Unity game I'm working on. Making the different color variations with varied styles. 

Due to time constraints, I had to use 32x32 for my resolution for the sprites. I wasn't entirely used to using 32x32, but I'd say I was still able to make it work and made sure that most of the important parts of the original design was maintained.

Then, I would make a walk animation (to the best of my abilities at the time) for the Dolphin Guard. Didn't want to make it complex, so I just went for a simple arm and leg movements to convey a walking animation.

Then, I put the sprite and animations into a test project in Unity, allowing the player to walk left and right and jump.